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/* Generate random integers.

   Copyright (C) 2006 Free Software Foundation, Inc.

   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.  */

/* Written by Paul Eggert.  */

#include <config.h>

#include "randint.h"

#include <errno.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>

#if TEST
# include <inttypes.h>
# include <stdio.h>

main (int argc, char **argv)
  randint i;
  randint n = strtoumax (argv[1], NULL, 10);
  randint choices = strtoumax (argv[2], NULL, 10);
  char const *name = argv[3];
  struct randint_source *ints = randint_all_new (name, SIZE_MAX);

  for (i = 0; i < n; i++)
    printf ("%"PRIuMAX"\n", randint_choose (ints, choices));

  return (randint_all_free (ints) == 0 ? EXIT_SUCCESS : EXIT_FAILURE);

#include "xalloc.h"

#ifndef MAX
# define MAX(a,b) ((a) < (b) ? (b) : (a))

/* A source of random data for generating random integers.  */
00058 struct randint_source
  /* The source of random bytes.  */
  struct randread_source *source;

  /* RANDNUM is a buffered random integer, whose information has not
     yet been delivered to the caller.  It is uniformly distributed in
     the range 0 <= RANDNUM <= RANDMAX.  If RANDMAX is zero, then
     RANDNUM must be zero (and in some sense it is not really
     "random").  */
  randint randnum;
  randint randmax;

/* Create a new randint_source from SOURCE.  */

struct randint_source *
randint_new (struct randread_source *source)
  struct randint_source *s = xmalloc (sizeof *s);
  s->source = source;
  s->randnum = s->randmax = 0;
  return s;

/* Create a new randint_source by creating a randread_source from
   NAME and ESTIMATED_BYTES.  Return NULL (setting errno) if
   unsuccessful.  */

struct randint_source *
randint_all_new (char const *name, size_t bytes_bound)
  struct randread_source *source = randread_new (name, bytes_bound);
  return (source ? randint_new (source) : NULL);

/* Return the random data source of *S.  */

struct randread_source *
randint_get_source (struct randint_source const *s)
  return s->source;

/* HUGE_BYTES is true on hosts hosts where randint and unsigned char
   have the same width and where shifting by the word size therefore
   has undefined behavior.  */

/* Return X shifted left by CHAR_BIT bits.  */
static inline randint shift_left (randint x)
  return HUGE_BYTES ? 0 : x << CHAR_BIT;

/* Return X shifted right by CHAR_BIT bits.  */
static inline randint
shift_right (randint x)
  return HUGE_BYTES ? 0 : x >> CHAR_BIT;

/* Consume random data from *S to generate a random number in the range
   0 .. GENMAX.  */

randint_genmax (struct randint_source *s, randint genmax)
  struct randread_source *source = s->source;
  randint randnum = s->randnum;
  randint randmax = s->randmax;
  randint choices = genmax + 1;

  for (;;)
      if (randmax < genmax)
        /* Calculate how many input bytes will be needed, and read
           the bytes.  */

        size_t i = 0;
        randint rmax = randmax;
        unsigned char buf[sizeof randnum];

            rmax = shift_left (rmax) + UCHAR_MAX;
        while (rmax < genmax);

        randread (source, buf, i);

        /* Increase RANDMAX by appending random bytes to RANDNUM and
           UCHAR_MAX to RANDMAX until RANDMAX is no less than
           GENMAX.  This may lose up to CHAR_BIT bits of information
           if shift_right (RANDINT_MAX) < GENMAX, but it is not
           worth the programming hassle of saving these bits since
           GENMAX is rarely that large in practice.  */

        i = 0;

            randnum = shift_left (randnum) + buf[i];
            randmax = shift_left (randmax) + UCHAR_MAX;
        while (randmax < genmax);

      if (randmax == genmax)
        s->randnum = s->randmax = 0;
        return randnum;
        /* GENMAX < RANDMAX, so attempt to generate a random number
           by taking RANDNUM modulo GENMAX+1.  This will choose
           fairly so long as RANDNUM falls within an integral
           multiple of GENMAX+1; otherwise, LAST_USABLE_CHOICE < RANDNUM,
           so discard this attempt and try again.

           Since GENMAX cannot be RANDINT_MAX, CHOICES cannot be
           zero and there is no need to worry about dividing by
           zero.  */

        randint excess_choices = randmax - genmax;
        randint unusable_choices = excess_choices % choices;
        randint last_usable_choice = randmax - unusable_choices;
        randint reduced_randnum = randnum % choices;

        if (randnum <= last_usable_choice)
            s->randnum = randnum / choices;
            s->randmax = excess_choices / choices;
            return reduced_randnum;

        /* Retry, but retain the randomness from the fact that RANDNUM fell
           into the range LAST_USABLE_CHOICE+1 .. RANDMAX.  */
        randnum = reduced_randnum;
        randmax = unusable_choices - 1;

/* Clear *S so that it no longer contains undelivered random data.  */

randint_free (struct randint_source *s)
  memset (s, 0, sizeof *s);
  free (s);

/* Likewise, but also clear the underlying randread object.  Return
   0 if successful, -1 (setting errno) otherwise.  */

randint_all_free (struct randint_source *s)
  int r = randread_free (s->source);
  int e = errno;
  randint_free (s);
  errno = e;
  return r;

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